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A thunderous roar of wings is heard from above as a swarm of massive insects descend on a fresh kill. Murder flies are monstrous versions of their tiny counterparts, feasting on large collections of rotten remains. Due to their eating habits, murder flies carry all sorts of illnesses and diseases on their bodies and often contaminate large areas of the land while feeding. More intelligent scavenging creatures have been known to keep murder flies as mounts or hounds in order to seek out carrion to feast on. A murder fly can smell blood and rot within 20 miles.

Large monstrosity, unaligned

Armour Class 13 (Natural Armor)
Hit Points 26 (3d10 + 9)
Speed 30 ft., climb 30 ft., fly 50 ft.

STR 14 (+2) DEX 13 (+1) CON 17 (+3) INT 1 (-5) WIS 11 (+0) CHA 6 (-2)

Damage Immunities Poison
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages –
Challenge 1 (200 XP)
Spider Climb. The murder fly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Keen Hearing and Smell. The murder fly has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. The creature must succeed on a DC 10 Constitution saving throw or take 1d4 poison damage and be poisoned 1 minute.

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