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These strange spherical beings hail from the chaotic elemental plane of magma, located at the nexus of the fire and earth elemental realms. The guardian possesses the ability to phase through any kind of stone and rock and possess a superheated body filled with molten rock. It attacks by slamming itself into targets and firing a beam of burning energy from its single eye.

Magma Guardian
Large elemental, neutral

Armour Class 19 (Natural Armor)
Hit Points 95 (9d10 + 45)
Speed 0 ft., fly 20 ft. (hover)

STR 18 (+4) DEX 8 (-1) CON 20 (+5) INT 5 (-3) WIS 10 (+0) CHA 7 (-2)

Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Ignan and Terran but can’t speak
Challenge 4 (1,100 XP)
Earth Phasing. The guardian can move through nonmagical earth and stone. While doing so the elemental doesn’t disturb the material it moves through.
Heated Body. A creature that touches the guardian or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and 3 (1d4) fire damage.
Fire Beam. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 9 (2d8) fire damage.

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