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Gaining their name from their unmistakable stench, comparable to that of a pig sty, Stywings are insectoid scavengers of the land, being drawn to sewers, cesspits, waste piles and the like in order in an attempt to satisfy the primal urge to feed. Stywings do not form societies, but will form small hunting groups, but will only feast and not gather. Female Stywing lay a half dozen eggs, after a brief mating period, laying them in discarded caresses to feed on their own when maggots hatch. The carapace of a Stywing is revolting to say the least, festering with all sorts of diseases picked up from being exposed to rot, illness they themselves are immune to, acting as carriers that spread plague to whatever they touch.
Medium humanoid (stywing), neutral evil
Armour Class 14 (Natural Armor)
Hit Points 23 (3d8 + 9)
Speed 30 ft., climb 30 ft., fly 50 ft.
STR 13 (+1) DEX 14 (+2) CON 16 (+3) INT 5 (-3) WIS 11 (+0) CHA 2 (-4)
Senses Darkvision 60 ft., Passive Perception 10
Challenge 1/2 (100 XP)
Spider Climb. The stywing can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Toxic Skin. Any creature that comes into contact with the stywing must succeed on a DC 10 Constitution saving throw, taking 1d4 poison damage on a failure.
Spear. Melee weapon attack: +3 to hit, reach 5ft., one target. Hit: 5(1d8 + 1) piercing damage.
Claws. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4 + 2) piercing damage. The creature must succeed on a DC 10 Constitution saving throw or take 1d4 poison damage and be poisoned 1 minute.