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The ice chimera is a deadly combination of a white dragon, goat and white tiger and features the heads of all three of those creatures. Similar to it’s fire-breathing counterpart, the ice chimera instead hides away in remote glaciers and frigid tundras. It likes to swoop down from the sky and catch its prey with this frigid cold breath before landing to attack.
Large monstrosity, chaotic evil
Armor Class 14 (Natural Armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 60 ft.
STR 19 (+4) DEX 11 (+0) CON 19 (+4) INT 3 (-4) WIS 14 (+2) CHA 10 (+0)
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can’t speak it
Challenge 6 (2,300 XP)
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5–6). The dragon head exhales an icy blast in a 15 foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) ice damage on a failed save, or half as much damage on a successful one.